POLYWEFTnative mesh reconciliation

Mesh edits, in context.

Compare three source surfaces with the configured result. Resolve values, then inspect what their combination creates.

Load a native review planOffline · No account · No AI service
Payload mergeXYZ positions, UV corners and admitted material inputs. Everything else comes from the right scene. This is not a full-scene diff.Prepared target only; everything else comes from right.
Prepared targetActual geometry appears after loading a plan

ANCESTORunchanged starting point

The common starting surface

LEFT BRANCHincoming edit

Incoming artist’s edits

RIGHT BRANCHdestination scene

Destination artist’s edits

COMBINED PREVIEWdecision preview only

Left Right Competing vector

UV corners, not just vertices.

One vertex can have multiple UV coordinates at a seam. Each corner is compared independently.

Ancestor · Left · Right